Realms of the OSR
recruiting
The general store — standard adventuring gear and prices for this campaign.
| Item | Price | Weight | Slots | Notes |
|---|---|---|---|---|
| Apparel | ||||
| Cloak, traveler's | 1 gp | 2 lb 20 cn | 1 | — |
| Robes, common | 1 gp | 4 lb 40 cn | 1 | — |
| Boots, leather | 1 gp | 2 lb 20 cn | — | — |
| Camp & Survival | ||||
| Bedroll | 2 sp | 5 lb 50 cn | 1 | — |
| Blanket, winter | 5 sp | 3 lb 30 cn | 1 | — |
| Tent, one-person | 5 gp | 10 lb 100 cn | 2 | — |
| Tent, pavilion | 25 gp | 30 lb 300 cn | 6 | Sleeps up to ten. |
| Cooking pot, iron | 8 sp | 4 lb 40 cn | 1 | — |
| Mess kit | 2 sp | 1 lb 10 cn | — | Cup, plate, and utensils. |
| Fishing tackle | 1 gp | 1 lb 10 cn | — | Line, hooks, bobbers, and lures. |
| Hunting trap | 5 gp | 25 lb 250 cn | 2 | Steel jaws; 1d4 damage and holds the victim fast. |
| Containers | ||||
| Backpack | 5 gp | 2 lb 20 cn | 1 | Holds roughly 30 lbs of gear. |
| Sack, small | 1 sp | 0.5 lb 5 cn | — | — |
| Sack, large | 2 sp | 1 lb 10 cn | 1 | — |
| Belt pouch | 5 sp | 0.5 lb 5 cn | — | Holds coins, gems, or small sundries. |
| Waterskin | 1 gp | 1 lb 10 cn | 1 | Holds a day's water when full (~4 lbs full). |
| Flask, empty | 3 cp | 0.5 lb 5 cn | — | — |
| Vial | 1 gp | — | — | Stoppered glass; holds about 4 ounces. |
| Chest, wooden | 2 gp | 25 lb 250 cn | 4 | — |
| Quiver | 8 sp | 1 lb 10 cn | 1 | Holds 20 arrows. |
| Saddlebags | 4 gp | 8 lb 80 cn | 2 | — |
| Faith & Warding | ||||
| Holy symbol, wooden | 1 gp | — | — | — |
| Holy symbol, silver | 25 gp | 1 lb 10 cn | — | — |
| Holy water (flask) | 25 gp | 1 lb 10 cn | — | Thrown vial; 2d6 radiant damage to undead or fiends on a direct hit. |
| Wolfsbane (sprig) | 1 gp | — | — | Wards against lycanthropes. |
| Garlic | 5 cp | — | — | Folk ward against certain undead. |
| Wooden stake & mallet | 3 sp | 1 lb 10 cn | — | — |
| Light & Fire | ||||
| Torch | 1 sp | 1 lb 10 cn | 1 | Bright light in a 30 ft radius; burns about 1 hour. |
| Candle | 1 cp | — | — | Dim light in a 5 ft radius for about 1 hour. |
| Lantern, hooded | 7 gp | 2 lb 20 cn | 1 | 30 ft bright light; the hood can dim it. Burns 1 flask of oil in ~4 hours. |
| Lantern, bullseye | 12 gp | 3 lb 30 cn | 1 | Casts a 60 ft cone of bright light. Burns 1 flask of oil in ~4 hours. |
| Oil, flask | 1 sp | 1 lb 10 cn | — | Fuels a lantern ~4 hrs, or thrown as a 1d8 fire weapon (then burns 1d6/round). |
| Tinderbox | 5 sp | 1 lb 10 cn | — | Flint, steel, and tinder to light a fire, torch, or candle. |
| Mounts & Transport | ||||
| Mule | 8 gp | — | — | Sure-footed pack animal; carries ~250 lbs. |
| Pony | 30 gp | — | — | Small mount; carries a lightly-equipped rider. |
| Riding horse | 75 gp | — | — | A day's travel is ~24 miles at a steady pace. |
| Cart | 15 gp | — | — | Two wheels, mule-drawn; hauls ~400 lbs. |
| Wagon | 35 gp | — | — | Four wheels, horse-drawn; hauls ~2,000 lbs. |
| Provisions | ||||
| Rations, dry (1 day) | 5 sp | 2 lb 20 cn | 1 | Keeps for weeks without spoiling. |
| Iron rations (1 week) | 15 gp | 7 lb 70 cn | 1 | Preserved trail food for extended expeditions. |
| Food, common (1 day) | 1 sp | 2 lb 20 cn | — | Fresh food; spoils within a day or two. |
| Ale (pint) | 4 cp | — | — | — |
| Wine, common (pint) | 1 sp | — | — | — |
| Ropes & Climbing | ||||
| Rope, hemp (50 ft) | 1 gp | 10 lb 100 cn | 1 | Supports about 300 lbs. |
| Rope, silk (50 ft) | 10 gp | 5 lb 50 cn | 1 | Lighter and stronger than hemp. |
| Grappling hook | 1 gp | 4 lb 40 cn | 1 | — |
| Chain (10 ft) | 30 gp | 10 lb 100 cn | 1 | Has 10 hit points; can be burst with a hard Strength check. |
| Iron spikes (12) | 1 gp | 6 lb 60 cn | 1 | Wedge doors, anchor rope, or jam mechanisms. |
| Pole, 10 ft | 5 cp | 7 lb 70 cn | 1 | Prod the floor ahead for traps and pits. |
| Tools & Kits | ||||
| Crowbar | 2 gp | 5 lb 50 cn | 1 | Grants advantage (or a bonus) to pry or force objects. |
| Hammer, small | 5 sp | 2 lb 20 cn | 1 | — |
| Shovel | 2 gp | 5 lb 50 cn | 1 | — |
| Lock | 20 gp | 1 lb 10 cn | — | Comes with one key; picking it requires thieves' tools. |
| Manacles | 6 gp | 2 lb 20 cn | — | Restrain a Medium creature; a key opens them. |
| Thieves' tools | 25 gp | 1 lb 10 cn | 1 | Picks and probes for locks and traps. |
| Healer's kit | 5 gp | 1 lb 10 cn | 1 | Ten uses; stabilize the dying or tend wounds. |
| Mirror, steel | 5 gp | 0.5 lb 5 cn | — | Peer around corners or reflect a gaze attack. |
| Spyglass | 1000 gp | 1 lb 10 cn | — | Objects appear twice their size. |
| Bell | 1 gp | — | — | — |
| Whistle, signal | 5 sp | — | — | — |
| Writing & Sundry | ||||
| Ink (1 oz vial) | 8 gp | — | — | — |
| Quill | 1 cp | — | — | — |
| Parchment (sheet) | 1 sp | — | — | — |
| Sealing wax | 5 sp | — | — | — |
| Chalk (1 piece) | 1 cp | — | — | — |
| Soap | 2 cp | — | — | — |